Friday, August 13, 2010
I found some very old scans, so I decided to upload them here.
Mush baby, oddly proportioned men and women, and cut off Barney Google. Man on the right looks like he four butt cheeks.
I tried to draw a Nutty Mad in a new pose.
I'll try to see if I can dig up some more.
Friday, July 16, 2010
I've been practicing a little bit of Willard Mullin this week. There's a great energy in his work that I really enjoy. His figures have a certain elegance about them, but they're still drawn funny and manly, in a way where the drawings are not drawn just for the sake of elegance. He seems to have an incredibly extensive knowledge of human anatomy, as well as cloth and folds. It's with this knowledge that he's able to draw the forms so loosely, and you can see that in his sketches. Unfortunately, I don't have the same grasp of information which Mullin had, but I think studying what he studied, and studying him with more carefulness is a good idea.
I didn't get the force in this drawing among a bunch of other things. Mullin's drawing is really incredible, the upper torso has a life of its own.
I can say much for this one too, but I'm going to keep trying.
Sorry about the cut and paste job on the pics, I have a small scanner and I'm doing these drawings on animation paper.
Thursday, July 8, 2010
Tuesday, July 6, 2010
This is still too conservative for my taste and non-exaggerated. This was done after a few other studies of the head and I still want to take it further. The problem for me is balancing and managing the design after exaggerating several of the head's elements. Also, realistic subjects have all kinds of subtle soft planes that dissolve into one another and aren't mathematical. You wouldn't want to draw all of that for animation, so it seems more attention to line and space, which implies form will be worth looking into.
Tuesday, June 29, 2010
Thought I'd upload this before I ruin it any further. A lot of my studies are really overworked. I guess that's me trying to find shapes. Anyway, I should probably stop with the shading too. I try to to turn them into design elements, but I don't think that's necessary if I want to apply these shapes to animation. And yeah, I found the structure of her face more interesting than her hair, but I'd like to try this head some more.
By the way, all these posts are open for critique.
Monday, June 28, 2010
I realize when I begin to caricature I can't exaggerate as much as I would like to, so it takes a couple of tries before I can really begin to play around with the shapes. Some of that has to do with understanding the shapes from the source, or a fear of drawing new shapes and resorting to shapes I know. I think that's the worst way to go about doing this kind of drawing, especially when the point is to invent new shapes. The bottom drawing is kind of a weird hybrid of realistic with some exaggeration, but not really any simplification. Still trying to find balance and contrasts, and hopefully the more I do this the better I can get at understanding these things.
Friday, June 25, 2010
Trying to create contrasts with broad shapes, and work on balance and overall design.
And this? This thing is the result of far too many expectations of what it should look like. It's chalk full of lies, and the only way I'll defeat it is by showing it to the world.
Thursday, June 17, 2010
Fixed a few things along the way. I focus way too much on one aspect of my own drawings instead of planning everything out first. In my previous post I thumbnailed everything, but a lot of my shapes still ended up flat while trying to preserve them in the final outcome. I feel more comp practice will help, and I'll probably end up using pre-made characters, as opposed to my own for now, just so I can work with functional designs.